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Twisted Fate || tobrevas ([personal profile] wickedchase) wrote2017-11-16 08:32 pm

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PLAYER

Name: Alba
Age: 21+
Contact: [plurk.com profile] albaaulbath | Alba writes#4125
Other Characters: N/A
Interests: I like a bit of everything; I love being involved in a plot, and a series of silly adventures. Anything that allows access to character development and gives me things to do, and the flexibility of coming up with my own shenanigans as well.

CHARACTER

Name: Twisted Fate | Tobrevas Frandruil
Canon/OC: Canon
Journal: [personal profile] wickedchase
Race: Elf
Nationality: Dalish
Occupation: Card Shark/Pain in the ass
Division: He will gag at responsibility and try to do as little as possible, but feel free to assign him something.
Mage or Not: Mage
Age: 36

History

Here is Twisted Fate's canonical background, but since he's being adapted into the world of Thedas, here's a rundown for his history:

♠ Tobrevas was born to the Frandruil clan among the Free Marches along the line of a major river. The clan did their best to avoid potential aggressive confrontations, as well as turning away any city elves seeking refuge among them. While willing to trade their goods for short welcomes, the clan held disinterest in being close with anyone other than its own people. Strict rule adherence never suited Tobrevas, and the boy found himself in many disagreements with his clan in terms of how to handle contact with those outside their clan. When he came of age, his vallaslin was of Falon'Din.
♠ As a boy, Tobrevas eventually found too many disagreements with his clan after a particular incident. His rambunctious behavior and disinclination to follow guidance eventually forced him to leave his clan at a young age.
♠ In his years growing up, Tobrevas used his magic for less than honest deeds and developed a knack for sleight of hand. He used his magic to get out of tight situations while he conned, swindled, and stole from many.
♠ At age fifteen, Tobrevas found himself in a game of Wicked Grace, prepared to con the Vashoth sitting across from him. The game went on for quite sometime until both men figured out they were attempting to cheat each other out. Finding a kindred spirit, Tobrevas eventually joined forces with the Vashoth who introduced himself as Graves. For ten years, the pair worked together, swindling and stealing across Thedas. No job was too big for them for a long time. Eventually, Tobrevas discovered his real name was Malsaam.
♠ Until they reached Tevinter, where Graves planned their biggest score against a powerful magister named Priggs. Incredibly wary, Tobrevas insisted they back away from the job, but his partner disagreed and told him to simply watch his back and the job would go fine. Unfortunately, as it became clear that the job was going south, Tobrevas abandoned his best friend, ordering the rest of their crew to fall back. Graves was taken and thrown into slavery. Although Tobrevas attempted to rescue his friend, it caused the rest of the crew to be killed, forcing Tobrevas to back out reluctantly.
♠ Due to the impact of that day, Tobrevas took on a new name since then, calling himself Twisted Fate. He played himself more cautiously, keeping himself apart from people personally as he continued his thievery across Thedas, hoarding his winnings to himself. Eventually, he started to do some less than savory deeds for Priggs on the agreement that Graves would be released.
♠ Eventually, Twisted Fate gained word that his old friend broke out of Priggs' hold, after ten years of slavery. At first he was glad to hear that his friend was free, but quickly heard rumors of him demanding blood in vengeance from how he'd been betrayed. Twisted Fate, thinking that Graves would be impossible to convince, put himself on the run for a time -- until the Inquisition established itself. Deciding that he could find protection in the Inquisition, he volunteered his services as mage and thief alike.
♠ Twisted Fate disappeared from the Inquisition about a year ago. He claims he was out on a long mission.

Personality

Twisted Fate is of always of the inclination to find ways of robbing people blind, and he does so in a multitude of different ways. Ever since he was a boy, Twisted Fate has developed his skills in using his wit to manipulate people, pulling their strings verbally like a puppeteer to either flatter them or rile them up. Either way, this makes it easier to trick them and play them into his hand. When playing with Twisted Fate, no matter what he'll have found a way to stack the odds against you.

Which brings a matter of his selfishness into play. As a boy, Twisted Fate feels he was abandoned by his clan, and henceforth grew up with the mindset of looking out purely for himself and protecting himself. This means trying to define Twisted Fate's intentions are difficult other than he benefits in some way by interacting with someone. The only thing he'll hide is what those benefits are, but he does unusually have a way of expressing that he is using you, yet convinces you to go along with it anyway.

This is not to say that Twisted Fate is incapable of loyalty to a person, but that it is exceptionally rare. Someone worth mentioning in this sort of scenario is the mercenary and cutthroat, the vashoth he'd met years ago and the first person in years who he had called friend. It's important to mention his relationship with the vashoth, as the botched job affected Tobrevas enough for him to dispose of his name and go by another in order to attempt to begin his life anew. What to take away from Twisted Fate's perspective on loyalties is that he attempts to not devote much emotionally in many people, remaining selective in terms of his relationships. He is never above lying to friend or otherwise if it means he can gain something from it, or protect himself. Unless he has a strong relationship with a person, he will not hesitate to turn his back on them to keep himself safe.

And even if he were to remain in a fight for someone he feels strongly for or is running from a fight to protect himself and his assets, Twisted Fate has a certain oddity about how he responds to situations. For example, keeping his appearances -- both emotionally and physically -- is insanely important to him. Ever since coming into money for himself, Twisted Fate has spent large amounts of it on himself and his own comforts. He despises ruining his appearance, but if it's life or death, he will reluctantly go into a mess to survive an occasion.

All in all, Twisted Fate is an intelligent man, interested in his own assets and surviving. If it comes down to a perfect stranger or himself, he will almost certainly choose himself over anyone else, using his words and playing someone until he gets what he wants.

Opinions & Affiliations

DALISH: Mixed feelings. Twisted Fate tends to think that most clans are up their own asses and need to move on from the past. That said, he still has tender feelings for them and doesn't want anything bad to happen to them, but he wishes more clans cared about the rest of the damned world.
CHANTRY: He's not thrilled about the Chantry. Hard pass.
TEMPLARS: Mixed feelings. Fate dislikes the idea of the Templars as a whole, but has met some exemplary individuals he's fond of. He'd rather they were just disbanded, in general.
CIRCLE: Hard pass. He has zero support for the Circle.
TEVINTER: Another hard pass. Fate has nothing but unpleasant experiences with Tevinter.
MAGES: Mage freedom babyyyyy.
QUNARI: Fate tends to lend more respect to Vashoth and Tal-Vashoth than the Qunari themselves. The Qun, from what he knows, sounds pretty shitty.
CITY ELVES: It sucks that they're poor and treated like dirt. He has far more sympathy for them than Dalish.
ORLAIS: Loves the fashion and fancy crap and the politics can be fun, but overall he looks down distinctly on nobles who use their wealth to step on the weaker people.
DWARVES: Damn they can grow impressive beards. And he can't! This is unfair.
RIFTERS: They're a fascinating bunch. Fate doesn't feel particularly threatened by them, even if they can be kind of weird.

Adaptation Notes

Fate's canonical background describes the river folk as nomadic people who are looked down upon by the rest of average society for their "strange ways", all the while also considered exotic and their goods acceptable for trade. Overall, a lot of matters to do with the river people tended to make me think of them as mostly like the Dalish than any other Nationality. When I apped TF before, I did hem and haw a bit about whether to make him a rogue or a mage, but ultimately I feel his magic is more important to him than his roguish skills.

Strengths & Weaknesses

Strengths:
♠ Twisted Fate has incredible sleight of hand. He's ridiculous at parlor tricks and misdirection. Suffice it to say, he's a decent thief and can lock pick effectively, but you may find that some rogues like Sera are, frankly, more successful thieves whereas Twisted Fate is more a master of misdirection.
♠ He's a decent mage, mostly finding his way in stunning his enemies before he releases his attacks. He finds he can use the Fade to transport himself quickly, and push enemies away. Twisted Fate is someone who keeps his enemies as far from himself as possible, but doesn't seem to have much interest in pursuing knowledge in magic if he can't use it for his own monetary gain. This means his healing and barrier magic, in particular, is not very reliable.
♠ Twisted Fate is incredibly charismatic, and can lie a thousand ways. He can be very convincing in the tales he can spin and how he charms people.
♠ He's ridiculously good at finding ways to piss people off, though it's really up to you to decide if that's a strength or a weakness in various circumstances.
♠ Although he's far from being a brute, he's usually decent at thinking of escape routes if and when he needs to.
♠ Twisted Fate's absolute best skill is as an escape artist. Thus far, he has not discovered a prison, knot, or cuffs that can hold him. Although he is fair at magic and thievery, he is best at being uncatchable.

Weaknesses:
♠ He cannot swim and has a fear of drowning.
♠ Twisted Fate is something of a glass cannon, though this is true for many mages. He has weak barriers and tends to focus on escaping his enemies or setting them on fire.
♠ His vanity can be his undoing, as he will do his best to keep his appearance from getting too ruffled. This includes doing his best in keeping blood off his person, especially his clothes.
♠ Sometimes he can be too good at pissing people off, finding ways to verbally antagonize them.

Inventory

♠ Two decks of cards.
♠ A staff, naturally.
♠ A copy of Swords and Shields.
♠ An excessive amount of hats and money.
♠ An impressively strong bow more suited for a Qunari than an elf.

Motivation

He wants to stay alive and not get killed by his ex-partner or captured/killed by a Tevinter magister. Also, he's coming back for his friends. D'awww.

SAMPLES

Here's a couple of threads from the TDM from awhile ago. Let me know if you need more.

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